ETC VIRTUAL PRODUCTION
Last updated
Last updated
Welcome to burrata documentation on Virtual Production!
Burrata Virtual Production is a 12-week discovery project aimed at exploring and evaluating various virtual production technologies to establish a practical pipeline for CMU’s Entertainment Technology Center (ETC). Our goal is to experiment with these tools, create proof-of-concept demos, and document the entire process to contribute to the growing body of knowledge on virtual production.
As the first VP studio at ETC, our objective is to lay the groundwork for future students to create virtual production projects. While our technology may not match industry standards, we aim to build a pipeline that mirrors industry practices and is adaptable for future advancements. By providing working demo clips and a sample scene, we intend to validate the effectiveness of our pipeline in producing high-quality VP projects.
Our Final deliverables are:
An Interactive Experience at ETC Final Festival
A documentation(that you are reading) of the whole Realime Virtual Production Pipeline.
A package provides a comprehensive Unreal Virtual Production (VP) setup designed for the CMU Entertainment Technology Center (ETC).
This is documentation aimed to document the process and lessons from setting up and exploring the possibilities of virtual production at ETC. We understand that the realm of virtual production is under fast development and there are always restrictions in shooting. Our goal is to establish a foundational VP pipeline and studio environment at ETC, enabling future projects and students to leverage this setup for their work and electives related to virtual production. The package is designed for incremental updates to incorporate emerging technologies over time.